Tuesday 25 June 2013

Tips and Tutorials



Character Design



Computer Arts - Top 40 Character Design Tips










http://characterdesign.blogspot.co.uk/










Tutorials on the Complete Process



Daniel Gies' amazing series of video tutorials "From Paper to After Effects" goes into greater detail about creating digital puppets including some great tips for adding textures.

Week 2: Designing Artwork for Animation


How you create your artwork for animation is completely up to you as long as you follow some simple guidelines as stated below. The main thing is to be able to have any animatable elements on their own layer and to always think about scale.

Elements to Create

Begin by making a detailed check-list of all the elements you need to draw for your animation. Go through the script and storyboard writing down what is needed to tell the story. Be economical, think if you can re-use elements from previous scenes by making simple changes e.g. flipping the image, altering the colours.

The main elements will include:

Characters
Props
Animated Background Characters or Elements (e.g. clouds, birds)
Static Backgrounds


Traditional Method

If you are more confident drawing by hand or just prefer the style for your animation, then get out your favourite art materials. Use paints, old photos, magazine cuttings, crayon etc.

Once you've created your artwork, scan it into the computer at a high resolution (300dpi) or take straight on photographs using a decent camera. You will then load the image into photoshop and prepare as needed.

Characters

For characters we need to be able to separate moveable parts in Adobe Photoshop and the below example is the best way of approaching this. The characters below have been drawn so all the elements are separate and can be layered together. This is similar to how you would create a 2D character for stop-motion too.






Backgrounds

As with the characters, backgrounds can be created by any method including drawing, painting, collage or even just a photograph. The main thing you will have to consider is the ratio you need to work and the scale of objects compared to your character. 

The backgrounds can be a flat image or a made up of a series of layers allowing flexibility of layout and easy recycling of artwork.

Ratios

Lets talk about ratios and getting it right for animation. By ratio I am referring to the resoultion of the animation we are creating. For example we will be working at 1080p, which is considered Full HD, and has the resolution of 1920×1080 pixels. 

1920x1080 pixels has a ratio of 16:9 widescreen.

When working by hand, it is best to mark out faint 16:9 guidelines on your page. If we break the ratio down, 16 divide by 9 = 1.777, so the width of the rectangle is roughly 1.8 times the height. Therefore you would draw a rectangle that is 180cm x 100cm or 90cm x 50cm etc.

Simply put: the width of the background is 1.8 times the hight.

When creating an image directly in Photoshop, you will need to set the canvas size to 1920x1080 under File & New.

Creating a Background for Panning 


You may wish to create panning shots where the camera moves across a wider or taller scene or where a character would walk on the spot and the background would move behind them (see below).




Preparing a Character in Photoshop

A number of programmes are available to allow to create a character and other artworks ready for animation. In class we will be using Adobe Photoshop which is an industry standard programme. For other alternative programes, see the post entitled Software & Tools.

Within Adobe Photoshop you need to work with layers to build up your character. Each movable or replaceable part is to be drawn/designed on a separate layer and named.


Tuesday 18 June 2013

Pre-Production: Storyboarding


What is a Storyboarding?

After completing your script, the next step is visual the shots using a storyboard. Key actions and moments are drawn in boxes with dialogue and actions outlined below. Camera & character movements can be demonstrated with words or arrows.

Break each scene down with simple sketchs to illustrate

Examples of Storyboards








Animation Style

Hand Drawn / Doodle






Collage

The Thomas Beale Cipher - Short Film






Charlie & Lola - BBC / Lauren Child



Vector / Cut-Out









8-Bit Computer - Pixels


Junior Senior - Move Your Feet



Nine 'til Five - WhatPixelYouOn



Rotoscope





Pre-Production: Script


Writing the Script

A script or screenplay is the final piece of writing that everyone on a production will follow. It outlines the story in individual scenes containing descriptions of the action and dialogue. As a general rule 1 A4 of script written in the below format results in 1 minute of screen time.

The below example from the film Independence Day outlines a typical page.


Heder or Slug Line: 
Determines the location and time. INT or EXT represents if the scene is anInternal or External location.

Action and Description lines:
Sets the scene including main characters present.
Gives visual information including emotions, off screen action and actions for characters.

Character Speaking
Identifies who is delivering the dialogue

Extra info or action clue
Used to identify how the character is delivering the line e.g. PRESIDENT (Shouts) or to detrimine a change in action mid speech e.g. Loosens his tie.




Pre-production: Story

Finding Inspiration


The first step of creating an animation is to have an idea and to help generate an idea, you can look for inspiration in many places. Sometimes inspiration comes unexpectedly and from the strangest of places.

- A poem
- Short Story
- Music
- Computer Games
- News and Current Affairs
- Nature
- Technology
- Movies and other animations
- A joke or common phrase
- Old photos
- Objects in your home

It is also useful to bounce ideas off someone else, this can take an idea into another direction you wouldn't have gone in otherwise. It is very easy to get fixated on one thing and one direction, opening it up for discussion can be liberating.


Story Guides:  Who? What? When? Where? How? 


These are questions often used by journalists or authors to build up a story. Why? can be added to investigate the motives of your character. Start with writing a line for each question before moving onto the next step.



The 3 Act Structure


ACT I : Beginning - setup characters, locations and goals
ACT II : Middle - conflict, problems, challenges
ACT III : End - resolving, success/failure dénouement

Many writers have written their own structures that vary or expand on the 3 Act Structure and some can be viewed here.

Following the 3 Act Structure, write out the key points that happen in the story to take your character from Act I to Act III.

TIP: For longer stories, some writers use post-it notes or index cards that can be rearranged easily.